森林0.19更新介紹 森林The Forest0.19版有哪些更新
森林The Forest0.19已經(jīng)在今天更新了0.19版本,大家想知道此次的更新內(nèi)容么?快來(lái)隨著小編的腳步先睹為快吧!
更新內(nèi)容:(機(jī)翻+簡(jiǎn)單修改)
(多人)修復(fù)某些情況下的令人毛骨悚然的突變體,該突變不是針對(duì)正確的遠(yuǎn)程玩家
(多人)增加突變體,使其流暢/少小許慢
(多人)修復(fù)加載保存的多人在線游戲后的雪橇裝船問(wèn)題
(多人)打字聊天不再觸發(fā)游戲操作
(多人)修復(fù)chatbox輸入失去焦點(diǎn)時(shí)被鎖
(多人)現(xiàn)在火會(huì)蔓延/復(fù)制
(多人)繩子現(xiàn)在是可以建造的
(多人)玩家現(xiàn)在將顯示為正確的身體類(lèi)型/服裝適合每個(gè)人
(多人)游戲邀請(qǐng)現(xiàn)在正確地排隊(duì)
(多人)客戶每臺(tái)服務(wù)器現(xiàn)在有不同的保存和加載后重生,他們保存而不是飛機(jī)(死后重生仍然位于飛機(jī))
(多人)修正與實(shí)驗(yàn)的樓梯為客戶加載保存游戲可能會(huì)導(dǎo)致問(wèn)題
(多人)添加消息alt跨欄時(shí)主機(jī)警告斷開(kāi)客戶的風(fēng)險(xiǎn)
(多人)修復(fù)問(wèn)題,尸體有時(shí)會(huì)無(wú)法正確復(fù)制
(多人)修復(fù)錯(cuò)誤現(xiàn)代斧會(huì)出現(xiàn)黃色斧其他玩家一樣古老
(多人)修復(fù)蟲(chóng)殺海龜給客戶無(wú)限的殼和肉的玩家
你現(xiàn)在可以切換貼的顏色標(biāo)記(SP)
固定貼標(biāo)記上面飛樓(不是復(fù)古活躍)
固定幾個(gè)樹(shù)結(jié)構(gòu)沒(méi)有妥善保存樹(shù)它們建立在(不是復(fù)古活躍)
固定樹(shù)結(jié)構(gòu)沒(méi)有得到銷(xiāo)毀后,他們發(fā)現(xiàn)連接樹(shù)砍下加載保存游戲
現(xiàn)在可以構(gòu)建小型結(jié)構(gòu)(如日志持有者;)木筏之上!
添加碰撞盒記錄保持者
砍伐樹(shù)木現(xiàn)在占樹(shù)閉塞系統(tǒng)
改善建筑位置公式,現(xiàn)在處理得更好你可以有這樣的大高度變化邊緣附近的地板
鹿會(huì)反應(yīng)更與箭被擊中
有時(shí)可以看到鹿啃灌木
分層破壞系統(tǒng)!敵人現(xiàn)在可以只破壞某些結(jié)構(gòu),這取決于他們有多強(qiáng)大。只有armsy可以降低防御墻。
Armsy就會(huì)更經(jīng)常地攻擊結(jié)構(gòu),制造更多的傷害
改進(jìn)動(dòng)畫(huà)Armsy行為
改善了弗吉尼亞的動(dòng)畫(huà)
鱷魚(yú)現(xiàn)在可以在水中游泳,攻擊球員,也有更多的健康和交易更大的傷害
固定球員武器不一致變異有時(shí)在拖走的過(guò)場(chǎng)
從相機(jī)固定水消失在某個(gè)角度
當(dāng)觀看水下固定皮卡在純白色
固定的一些問(wèn)題與加載平面預(yù)制/多人飛機(jī)預(yù)制-飛行席位,丟失的貼花,失調(diào)的地理
固定顫抖當(dāng)短跑和較低的耐力
球員現(xiàn)在必須停止運(yùn)行前耐力將充電
小延遲增加耐力充電,如果你的耐力,短跑
新飛機(jī)泥土塊添加到飛機(jī)失事
新的拯救槽系統(tǒng),現(xiàn)在可以有5 SP游戲和5 mp游戲(主機(jī))
保存插槽組織/蒸汽用戶id,以防止云事情搞亂當(dāng)使用多個(gè)蒸汽帳戶在一個(gè)電腦游戲
現(xiàn)在保存檔案之前保存文件,以防你需要恢復(fù)備份(本地)
新的槽選擇屏幕在保存保存在游戲
黑屏幕現(xiàn)在保存在與節(jié)約時(shí)間需要同步
改進(jìn)的云保存管理
添加“、”狀態(tài)顯示呼吸器庫(kù)存工具提示
新的突變類(lèi)型“淡瘦”添加到洞穴
陰影現(xiàn)在消失了黑暗當(dāng)球員在一個(gè)洞里,消失在明亮的時(shí)候并不是在一個(gè)山洞里
太陽(yáng)/月亮不再淡出在洞穴——使從外面洞穴過(guò)渡更自然,允許從外部光流血
改善周?chē)匦蔚暮?br/>新小埋葬地點(diǎn)補(bǔ)充道
修復(fù)bug,庫(kù)存會(huì)出現(xiàn)黑色如果使用集成顯卡(英特爾)
固定一些冬天松樹(shù)坐在海洋
生日快樂(lè)陷阱現(xiàn)在兩倍寬
套索陷阱有更廣泛的觸發(fā)區(qū),使其更容易捕獲的敵人
點(diǎn)燃篝火現(xiàn)在要求球員的火,直到點(diǎn)燃打火機(jī)
敵人將正確反應(yīng)隨身聽(tīng)放在作為干擾設(shè)備
固定一個(gè)保存/加載的問(wèn)題,可能導(dǎo)致實(shí)驗(yàn)墻大幅增加保存游戲的大小和加載
添加了一個(gè)60年代之間的延遲顯示輕的教程
燃燒武器&箭不再燒東西時(shí)不攻擊
空閑時(shí)燃燒武器熬夜長(zhǎng)但使用燃料很快當(dāng)攻擊
燃燒的箭發(fā)射時(shí)不再傷害主人的球員
洞穴作戰(zhàn)布局調(diào)整平衡
球員的腳沉略現(xiàn)在當(dāng)走過(guò)沙子和速度略有降低
一些故事收集物品現(xiàn)在在筆記部分存儲(chǔ)在生存的書(shū)
現(xiàn)在站火災(zāi)摧毀了在碰撞與敵人
提米的照片添加到背包作為提醒是一個(gè)更好的家長(zhǎng)
球員相機(jī)不再剪輯通過(guò)地形時(shí)進(jìn)入一個(gè)繩子從上面
更好的退出繩的位置觸發(fā)釣魚(yú)
刪除怪異的延遲在重力退出一個(gè)繩子
皮卡添加到一些釣魚(yú)站
動(dòng)畫(huà)添加了現(xiàn)在,當(dāng)球員飲料在池塘或湖泊
平衡-刪除從overworld呼吸器皮卡,現(xiàn)在只能在洞穴發(fā)現(xiàn)的位置,F(xiàn)代斧從游艇?諝夤藜尤胗瓮恢谩h除舊斧子木門(mén)在洞穴入口。改變洞穴死亡總是在洞穴2的位置。把燈從洞穴的帽子。應(yīng)皮卡在洞穴1消聲室。
修改多玩家開(kāi)始游戲界面與游戲手柄和保存插槽兼容系統(tǒng)
洞穴可以發(fā)現(xiàn)突變體再次睡在天花板上
塑料火炬現(xiàn)在旋轉(zhuǎn)更符合攝像頭,使得上下打量它有用
蒼白的版本armsy /游民添加到世界。更快,更強(qiáng),更盔甲
水下霧添加!
固定破碎的鏈接導(dǎo)航在生存的書(shū)時(shí)“上一頁(yè)/下一頁(yè)”手柄按鈕(左和右肩膀默認(rèn)情況下)
修復(fù)建筑物現(xiàn)在成本2 treesap加上一個(gè)數(shù)量,增加與損害
修復(fù)缺失牙和羽毛升級(jí)配方粘和升級(jí)
固定信號(hào)槍有時(shí)打球員當(dāng)射擊
規(guī)模較小隱形護(hù)甲上葉子使事情更容易看到
新藝術(shù)補(bǔ)充道:野豬頭骨,頭骨上堅(jiān)持野豬,野豬裝飾雕像
新道具補(bǔ)充道:救命稻草
添加新道具:頭骨堆
洞穴9添加
新的可用道具:指南針
新項(xiàng)目補(bǔ)充道:世界地圖(撕裂四塊找到并結(jié)合工藝墊)
取代“計(jì)步器”輸入行動(dòng)的“效用”切換最新項(xiàng)目使用庫(kù)存的計(jì)步器/隨身聽(tīng)指南針
新藝術(shù)補(bǔ)充道:好看地衣巖石
降低的鯊魚(yú)和搬到遠(yuǎn)離海岸,以避免砂鯊魚(yú)
新道具添加到貨物箱
添加物理(一些)懸掛機(jī)構(gòu),打擊他們,看到他們搖擺
北方寒冷地區(qū)目前僅發(fā)生在更高的山,不再在海灘上一部分
固定火災(zāi)不是lightable燃燒后一次
固定的樹(shù)木爆炸泄漏對(duì)象
對(duì)齊龜殼tarp的上方,讓它更容易找到庫(kù)存
(音頻)音響效果添加到金屬門(mén)打開(kāi)/關(guān)閉
(音頻)增加混合緩沖區(qū)大小,當(dāng)你的系統(tǒng)預(yù)防口吃音頻采樣率高
(音頻)更好地平衡風(fēng),落葉和動(dòng)物的腳步
(音頻)固定缺失的突變體之間的長(zhǎng)途電話
(音頻)野豬攻擊和腳聲音補(bǔ)充道
固定尸體遠(yuǎn)離玩家撿起和一再下降
現(xiàn)在可以退出房間金屬門(mén)后,跳進(jìn)游泳池的水,游泳,發(fā)現(xiàn)繩子,跳進(jìn)另一個(gè)水池,通過(guò)…雁湖游泳,退出
增加樹(shù)畫(huà)距離超高畫(huà)的距離設(shè)置
理順工作調(diào)度器響應(yīng)滯后阻止誘導(dǎo)口吃峰值
英文原文:
v0.19 Changelog:
(multiplayer) Fixed some cases of creepy mutants not targeting remote players correctly
(multiplayer) Increased priority of mutants, making them smoother/less laggy
(multiplayer) Fixed issues with log sled after loading a saved multiplayer game
(multiplayer) Typing in chat no longer triggers in game actions
(multiplayer) Fixed chatbox being locked when input loses focus
(multiplayer) Fire now spreads/replicates
(multiplayer) Rope is now buildable
(multiplayer) Players will now appear as the correct body type/clothing for everyone
(multiplayer) Game invites are now properly queued
(multiplayer) Clients now have a different save per server and respawn after loading where they saved instead of in plane (respawn after dying is still located in plane)
(multiplayer) Fixed a bug with experimental stairs in saved games which could cause issues for clients loading
(multiplayer) Added message when alt tabbing as host to warn about risks of disconnecting clients
(multiplayer) Fixed issues where dead bodies would sometimes not replicate correctly
(multiplayer) Fixed bug where modern axe would appear as old yellow axe to other players
(multiplayer) Fixed bug where killed turtles would give infinite shells and no meat for client players
You can now toggle the color of stick markers (SP only)
Fixed Stick Marker flying above floor (not retro active)
Fixed several tree structures which did not properly save which tree they are built on (not retro active)
Fixed tree structures not getting destroyed when their attached tree is found cut down after loading a saved game
It is now possible to build small structures (like log holders ;) on top of rafts !
Added collision box to log holder
Cut down trees are now accounted for by the tree occlusion system
Improved building placement formula, now handles better big height variations like you can have near edges of floors
Deer will react more to being shot with arrows
Deer can be seen nibbling at bushes sometimes
Tiered destruction system! Enemies can now only damage certain structures, depending on how strong they are. Only armsy can bring down defensive walls.
Armsy will attack structures more often and deals more damage
Improved animation for Armsy behaviours
Improved animation for Virginia
Crocodiles can now swim and attack player in water, also have more health and deal more damage
Fixed player arms not aligned to mutant sometimes during drag away cutscene
Fixed water vanishing at some angles from the camera
Fixed pickups looking solid white when viewed underwater
Fixed some issues with loaded plane prefab/multiplayer plane prefab- flying seats, missing decals, misaligned geo
Fixed judder when sprinting and low stamina
Player must stop running now before stamina will recharge
small delay added to stamina recharge if you run out of stamina while sprinting
New plane dirt chunk added to plane crash
New save slot system, you can now have up to 5 SP games and up to 5 mp games (as host)
Save slots are organized per steam user id to prevent cloud from messing things up when using the game with multiple steam accounts on a single computer
Saving now archives the previous save file in case you need to restore a backup (local only)
New save slot selection screen when saving in game
Save black screen is now in sync with the time saving takes
Improved cloud save management
Added “Equiped” status display to rebreather inventory tooltip
New mutant type “pale skinny” added to caves
Shadows now fade off to darkness when player is in a cave, and fade to bright when not in a cave
Sun/Moon are no longer faded out when in caves – making transition from outside to caves more natural and allowing light to bleed in from outside
Improved terrain around beaches
New small burial sites added
Fixed bug where inventory would appear black if an integrated (intel) graphics card was used
Fixed some winter pine trees sitting on ocean
Happy birthday trap is now twice as wide
Noose trap has a wider trigger zone, making it easier to catch enemies
Lighting camp fires now requires player to hold the lighter over the fire until it is lit
Enemies will react properly to walkman placed as a distraction device
Fixed a save/load issue that could cause experimental walls to increase size of save game drastically and crash loading
Added a 60s delay in between displays of lighter tutorial
Burning weapons & arrows no longer burn things when not attacking with it
Burning weapon stay up longer when idle but use fuel quickly when attacking
Burning arrows no longer damage owner player when fired
Cave combat layout tweaks for balance
Player feet sink slightly now when walking through sand and speed is slightly reduced
Some collected story items are now stored in back of survival book in notes section
Standing fires are now destroyed upon collision with enemies
Timmy photo added to backpack as reminder to be a better parent
Player camera no longer clips through terrain when entering a rope from above
Better position of exit rope trigger on fishing stands
Removed weird delay on gravity when exiting a rope
Pickups added to top of some fishing stands
Animation added now when player drinks at ponds/lakes
Balance – removed rebreather pickups from overworld, can now only be found in cave location. Modern axe removed from yacht. Air canister added to yacht location. Removed old axe in wooden door at cave entrance. Changed cave dead to always be in cave 2 location. Removed lights from cave hats. Re-worked pickups in cave 1 dead room.
Revamped multiplayer start game UI to be compatible with gamepads and save slot system
Cave mutants can be found sleeping on the ceiling again
Plastic torch now rotates more in line with camera, making it useful to look up and down
Pale versions of armsy/vag added to world. Faster, stronger, with more armour
Underwater fog added!
Fixed a broken link when navigating in survival book with “prev/next page” gamepad buttons (left & right shoulders by default)
Repairing buildings now costs 2 treesap plus an amount that increases with damage suffered
Fixed missing Tooth & Feather upgrade recipes for stick & stick upgraded
Fixed flare gun sometimes hitting player when firing
Smaller scale on stealth armor leaves to make things easier to see
New art added: Boar skull, boar skull on stick, boar decorative statue
New prop added : Lifesaver
New prop added : Skull pile
Cave 9 added
New usable item added: Compass
New item added: World Map (torn apart in 4 pieces to find and combine on crafting mat)
Replaced “pedometer” input action by “Utility” which toggles latest item used from inventory of Pedometer/Walkman/Compass
New art added: better looking Lichen rock
Lowered amount of sharks and moved further away from shore to avoid sand sharks
New props added to cargo crate
Added physics to (some) hanging bodies, hit them and see them swing around
North area cold is now only occurring in the higher mountain part and no longer on the beach
Fixed fires not being lightable after burning out once
Fixed exploding trees leaking objects
Aligned turtle shell to upper part of tarp to make it easier to find in inventory
(audio) Added sound effect to metal door opening/closing
(audio) Increased FMOD mix buffer size when system sample rate is high to prevent stuttering audio
(audio) Better balancing of wind, falling leaves and animal footsteps
(audio) Fixed missing distant calls between mutants
(audio) Boar attacks and feet sounds added
fixed dead bodies moving away from player when picked up and dropped repeatedly
You can now exit room behind metal door, by jumping into pool of water,swimming up, finding rope, jumping into another pool of water, and swimming up and exiting via… geese lake
Increased tree draw distance for the Ultra High draw distance setting
Smoothed out work scheduler response to lag spikes to prevent it from inducing stuttering
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